My latest illustrations have improved from earlier work.
This quick sketch came out like a simple logo. The line work is incomplete, and I had some problems with the source image. I found it difficult to see the small details, and as a result, details like the nose and line work for the ears are missing. There is a bit of shading, but the work is generally plain.
This illustration is similar in its simplicity, but is more finished that the previous one. The source image was a woman with a cute pixie hairstyle. I really like how her hair turned out, as I was not sure, at the beginning, that I would have been able to capture the style properly.
As I develop my illustration style, I prefer to draw sunglasses as reflective glasses. I like to use artistic licence for sunglasses because it gives a “grand theft auto” vibe that looks really cool, as opposed to copying the source image exactly.
This next illustration is shows a turning point in the general complexity of my work. I have added some basic highlights to the portrait to convey a light source from the top of the subject’s head. The highlights are a slight improvement because they make the image look less like a flat 2D cartoon.
Here we see a technique that is farther along than the others. The source image is a photo of myself. Some details are missing, but the important change is the use of highlights and shading to capture facial features that cannot be expressed with black outlines (aka line work). Notice how the bridge of the nose is shown with a shaded line that is slightly darker than the skin tone.
It is fascinating how much shading and highlights add depth to an otherwise flat 2D image. I find so much enjoyment in this activity! Using Autodesk for illustration allows me to be creative without the messiness of painting in acrylic (although I still love painting).
Thank you for stopping by to see what I have been working on. I am looking forward to showing you what comes out next!